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PROJECTS

LEAD LEVEL DESIGN

Organising Updates

Quest Feature VIP

Asset Modeling

 

LEVELMAPS

Flying Fortess

Wild Forest

Kingshill Castle

 

POLISHING

Slifmoor

Princecamp

Andrakasch

u.a.

Worldmap Drakensang-Online

Worldmap Drakensang-Online

Painting: Carlos Ancot - Update Visualisation: Florian Busse

Ground Tileset System

Ground Tileset System

Modeling: Florian Busse

Kingshill 2. Rework

Kingshill 2. Rework

Level-Layout: Timo Welak - Polishing: Florian Busse

Witchcave

Witchcave

Connecting Maps with Assets - Well in Kingshill - Underground equal element - Robe with Bucket

Mystras

Mystras

Level-Layout: Timo Welak - Polishing: Florian Busse

Ellonidos

Ellonidos

Level-Layout: Silvio Ullrich - Polishing: Florian Busse Static visual Storytelling - Dry well with last amphors of water

Tileset Crypta

Tileset Crypta

150 Elements - most used in the game.

Totenmeer

Totenmeer

Level-Layout: Torsten Butzko - Polishing: Florian Busse HUB - Loop-Layout

Level-Layout: Tobias Heußner - Polishing: Timo Welak Clear visual patterns for an intuitive orientation

Dragan Event Map

Dragan Event Map

Level-Layout: Timo Welak - Alternative Polishing: Florian Busse

Flying Fortess

Flying Fortess

Level-Layout: Florian Busse

Artdirector: Silvio Ullrich - Level Design Lead: Florian Busse

ANIMATIONS

Ranger Bowshot

Buzzsaw

Squire

 

 

Map: Flying Fortress

Map Layout

Several Art Assets

NPC Staging

Monster Spawning

GFX Polishing

Light & Atmosphäre

 

 

 

 

 

 

 

 

 

Crypta Tilset

I was involved building the prototype were we begin with this architecture pieces for our deep dungeons.

 

After the first iteration 
I created about 150 additional pieces of the Crypt-Tileset and the natural stone cave set.

 

These set are the most used graphic tilesets in the whole Game. Up to 20 level maps from 45 are containing this 

architecture elements.

Wild Forest Ground

The "Wild Forest" was my first complete level map. It was

a big level with wide areas,

and many loops.

 

A river and a second deeper stage below a waterfall, which

devide the Level Map.


I created the Outdoor Terrain Tileset Elements with 12 pieces, which are the fundament of ever outdoor level in Drakensang-Online.

TEGANSWALL

The first update as level design supervisor.

 

After the successful release

the level designer get`s

a own room and the

narrative design was

integratet in this new department.

 

With two additional members

The level design team of Drakensang raise

up to 8 People.

DRAGANSPOTS

For the Dark Fortress of Dragan I try to provide some nice corners.

 

The areas which I changed 

from the original layout are marked orange in the Level-Layout-Picture.

 

Height is a general topic in Level-Layouts, because

heights generates overlappings & emotions.

 

Level Entrance
Level-Layout
Asset Request: Drawbridge
Dragan Anticipation
Dragan Anticipation
Forground Elements
No-Collide-Area-Definition
Area Focus
Stairs with Forground Elements
In-Between-Backround
In-Between-Backround
In-Between-Backround
Overview
Overview
Stairs
VULCAN SUVIUS

The monsters had found a

way, to deal with the lava-rivers. They use the water

from an ancient aqueduct

to cooldown the hot areas

in the vulcan and solidify

the ground to get a secure passage. 

 

Behind the strange door in

the deep lay Atlantis the sunken culture. The 

beginning of the known 

world of DSO.

THE LOST LAKE

In an variation of the map "Wild Forest" the player can step into the lake at the end

of the level. 

 

Background: Sargon try to

find the treasure relics of an old temple on the ground of the lake in the wild forest.

 

So Sargon decided, to get rid

of the water, to enter the ruins. He let dig, deep holes into the ground of the lake. What a clever idea ;D

ANDRAKASH

Dwarves in Dracania live on the roof of the world. To reach them, we had some Ideas.

 

1. A Mountains Entrance 

2. A Ballonstation

3. A Elevator

 

We mixed all three Ideas together and so we get an elevator, with six ballons, at a huge dwarven wall, which will bring us vertical on the of the mountains to Andrakash.

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